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Jan 0004

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

87 56

David the Merman charges forward and leaps with explosive momentum, driving their knee viciously into Cody Chode's jaw with a sickening crack that echoes through the arena, sending the fan-favorite crashing to the mat as the crowd erupts in hostile boos at the cheap shot.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl +2%
Added by Running Knee
Early

Punches


brawl 100%
80 63

David the Merman catches Cody Chode off-guard with a brutal series of stiff forearm strikes, each one snapping the face's head back as the crowd boos the vicious assault. The heel backs Cody Chode into the corner and continues the relentless barrage, forcing the referee to intervene as Cody Chode slumps against the turnbuckles.


Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
87 51

David the Merman backs Cody Chode into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Cody Chode's head back before David the Merman smirks at the jeering audience.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

100 59

David the Merman cuts off Cody Chode's momentum with a vicious big boot, catching him square in the jaw as the crowd erupts in boos, the brutal strike sending Cody Chode crashing to the canvas in a heap.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
109 64

David the Merman takes a cheap shot, stepping in close and cracking Cody Chode right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Cody Chode staggers backward, momentarily dazed and clutching his forehead while David the Merman smirks at the damage done.

David the Merman climbs to the top rope as Cody Chode struggles to their feet, then launches into the devastating Fish Out of Water, crashing down with vicious impact that leaves Cody Chode motionless on the mat while the crowd erupts in boos at the heel's calculated brutality.

Winner Loser
5 0

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.