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Jul 0003

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

69 37

Daniel Robinson catches General Gene off guard with a lightning-quick snap suplex, using superior technical precision to hook the head and bridge backwards in one fluid motion. The crowd boos as Daniel Robinson smirks arrogantly, having grounded the fan favorite early with clinical efficiency.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed -15%
Added by Forearm Strikes
speed +5%
Added by Snap Suplex
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

61 82

General Gene locks in a tight sleeper hold on Daniel Robinson, who flails desperately trying to escape, but General Gene uses superior strength to lift the heel high into the air before driving him down with a thunderous slam that shakes the ring. The crowd roars its approval as Daniel Robinson clutches his back in pain.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed +5%
Added by Snap Suplex
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

90 69

Daniel Robinson suddenly darts forward with surprising quickness, catching General Gene off-guard in the early going. Before the crowd favorite can react, Daniel Robinson hooks an arm around his head and drops sharply to the mat, driving General Gene's face into the canvas with a lightning-fast bulldog that draws immediate heat from the audience.


Mid

Corner Splash


speed 125%
speed -15%
Added by Shoulder Tackle
speed +5%
Added by Snap Suplex
Mid

Power Slam


power 125%
power -15%
Added by Bulldog
109 85

Daniel Robinson whips General Gene into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. General Gene crumples to the mat, gasping for air as Daniel Robinson backs away with a smug grin, soaking in the boos.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

63 89

General Gene hoists Daniel Robinson high overhead with raw, devastating power, military pressing the squirming heel above their head as the crowd roars its approval. The face flexes momentarily, showcasing their incredible strength before violently slamming Daniel Robinson down to the canvas with thunderous impact that shakes the ring.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

brawl -35%
Added by Arm Wringer
84 74

Daniel Robinson feigns a strike through the ropes, causing General Gene to flinch backward, then whips around with lightning speed to drive both boots viciously into the face's jaw. The crowd erupts in boos as General Gene crumples to the canvas, the heel smirking arrogantly while backing away, mocking the fallen competitor with exaggerated hand gestures.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

123 108

Daniel Robinson seizes the exhausted General Gene's legs with lightning-quick precision, spinning through the Sharpshooter before the face can react, wrenching back on the hold as General Gene grimaces in agony while the capacity crowd rallies behind their hero.

Daniel Robinson wrenches back on the Cascade, twisting General Gene's body at an unnatural angle as the crowd roars in protest. General Gene fights valiantly but finally taps out desperately, and Daniel Robinson refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.