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Feb 0004

Early

Kicks


speed 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

91 75

Speed Wright unleashes a lightning-quick barrage of stiff kicks to Jimmy Fukka's legs and midsection, drawing immediate boos from the crowd as the rapid-fire strikes blur together, catching the fan favorite off-guard and buckling their knees before a final swift kick to the ribs sends Jimmy Fukka stumbling backward.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
63 95

Jimmy Fukka springs off the ropes with incredible elevation, soaring through the air before crashing down across Speed Wright's chest with a picture-perfect crossbody that flattens the villain to the canvas as the crowd roars its approval for the high-flying maneuver.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed +5%
Added by Snap Suplex
Early

Kicks


speed 100%
86 70

Speed Wright catches Jimmy Fukka off-guard with lightning-quick reflexes, darting behind and hooking the head before sprinting forward and driving Jimmy Fukka face-first into the canvas with a sudden bulldog, drawing immediate heat from the crowd as the cowardly heel capitalizes on the early cheap shot.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Dropkick


aerial 125%
109 104

Speed Wright suddenly pivots and whips around with blinding quickness, their heel cracking across Jimmy Fukka's jaw before the crowd favorite can react, sending them staggering backward as the arena erupts in boos at the opportunistic strike.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

118 78

Speed Wright whips Jimmy Fukka into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. Jimmy Fukka crumples to the mat, gasping for air as Speed Wright backs away with a smug grin, soaking in the boos.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
Mid

Corner Splash


speed 125%
104 88

Speed Wright baits Jimmy Fukka into the corner, then suddenly springs through the ropes with lightning speed, whipping both legs up to crack Jimmy Fukka across the jaw with the vicious Tiger Feint Kick, drawing immediate boos as Jimmy Fukka crumples to the canvas.

Speed Wright catches Jimmy Fukka off guard with a vicious Speed of Sound, the devastating strike connecting flush with Jimmy Fukka's jaw and sending them crashing to the canvas in a heap. The crowd erupts in boos as the referee counts three, cementing Speed Wright's brutal victory.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.