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Apr 0002

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

78 64

BEN DOVER catches Icy Hot off-guard with a brutal series of stiff forearm strikes, each one snapping the face's head back as the crowd boos the vicious assault. The heel backs Icy Hot into the corner and continues the relentless barrage, forcing the referee to intervene as Icy Hot slumps against the turnbuckles.


Early

Backdrop Suplex


grapple 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

70 75

Icy Hot springs off the ropes with lightning speed, leaping high to catch BEN DOVER's head between their thighs before spinning through the air in a dazzling rotation that sends the villain flipping head-over-heels across the canvas, the crowd erupting in thunderous approval as BEN DOVER crashes hard onto their back.


Early

Punches


brawl 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

87 58

BEN DOVER backs Icy Hot into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Icy Hot's head back before BEN DOVER smirks at the jeering audience.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

100 90

BEN DOVER catches Icy Hot charging in and viciously drives a boot straight into their jaw, the brutal strike echoing through the arena as Icy Hot crumples to the mat. The crowd erupts in boos as BEN DOVER sneers, standing over their fallen opponent with ruthless satisfaction.


Mid

Boston Crab


grapple 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power +50%
Added by Fallaway Slam
88 106

Icy Hot hoists the struggling BEN DOVER high overhead in a devastating gorilla press, holding the heel aloft with raw power as the crowd roars its approval. With BEN DOVER helplessly suspended above, Icy Hot military presses once, twice, showcasing incredible strength before launching the villain crashing down to the canvas, where BEN DOVER writhes in pain from the thunderous impact.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

81 73

BEN DOVER methodically twists Icy Hot's arm with precise, calculated pressure, wrenching the joint at an unnatural angle while the crowd voices their disapproval. The technical precision is undeniable as BEN DOVER maintains control, cranking harder with each rotation.


Late

DDT


grapple 150%
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +30%
Added by Frankensteiner
105 129

Icy Hot ascends to the top rope, the exhausted crowd rising to their feet as BEN DOVER lies vulnerable below. With the last reserves of energy, Icy Hot launches into the air, arcing across the ring before crashing headfirst into BEN DOVER's chest, the sickening impact echoing through the arena as the crowd erupts in thunderous approval.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

109 108

BEN DOVER staggers the exhausted Icy Hot with a vicious haymaker, the wild punch connecting flush across the jaw as the crowd erupts in boos. The desperation brawling strike sends Icy Hot crumpling to the canvas, unable to defend after the brutal late-match exchange.

BEN DOVER wrenches back on the Lights Out, grinding Icy Hot's joints with sadistic precision as the arena erupts in boos. The valiant Icy Hot refuses to tap, face contorted in agony, but BEN DOVER applies even more torque until Icy Hot's hand finally slaps the mat in defeat.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.