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Jun 0002

Early

Punches


brawl 100%
Early

Kicks


speed 100%
65 65

Scott Martinez unleashes a lightning-quick flurry of rapid-fire kicks to Mr D's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Mr D can mount any counter.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Punches


brawl 100%
59 59

Scott Martinez unloads with a flurry of right hands, backing Mr D into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, Mr D desperately covering up but unable to escape the relentless assault.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Crossbody


aerial 100%
45 13

Mr D catches Scott Martinez off-guard, charging forward and leaping to drive a vicious running knee strike into the jaw that echoes throughout the arena. The heel capitalizes on the early momentum, watching with smug satisfaction as the face crumbles to the mat while the crowd erupts in disapproval.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Dropkick


aerial 125%
45 16

Mr D methodically cranks on the arm wringer, torquing Scott Martinez's shoulder at a vicious angle while the crowd boos the calculated torment. The heel sneers at the struggling babyface, adding extra pressure with technical precision before wrenching the hold tighter, forcing Scott Martinez to grimace in agony.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

brawl +19%
Added by Running Knee
Mid

Boston Crab


grapple 125%
81 75

Mr D ducks under Scott Martinez's incoming strike and whips around with a vicious spinning backfist, the brawling strike cracking across Scott Martinez's jaw with brutal street-fight intensity. The cheap shot sends Scott Martinez staggering backward as the crowd erupts in boos, Mr D smirking at the damage inflicted.


Mid

Headbutt


brawl 125%
brawl +23%
Added by Spinning Backfist
Mid

Corner Splash


speed 125%
96 81

Mr D rakes Scott Martinez's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open Scott Martinez's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Super Kick


speed 150%
55 98

Scott Martinez tunes up the band in the corner as the crowd roars, stalking the staggering Mr D who turns around right into a lightning-quick Super Kick that cracks across the jaw! The impact echoes through the arena as Mr D crumples to the mat, and the fans explode in celebration of the perfectly-timed strike of justice.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Top Rope Splash


aerial 150%
aerial -35%
Added by Torture Rack
29 15

Mr D catches the exhausted Scott Martinez charging in, hoisting them up with ruthless power before driving them spine-first into the canvas with a thunderous spinebuster that shakes the ring. The sickening thud echoes throughout the arena as Scott Martinez writhes in agony, clutching their lower back while the crowd erupts in boos at the devastating display of raw force.

Mr D catches Scott Martinez staggering and unloads with the Fracture, a vicious strike that drops Scott Martinez like a stone. The arena erupts in boos as the referee counts three, Mr D standing over the fallen hero with a sneer.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.