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Feb 0003

Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
85 86

Icy Hot springs off the ropes with incredible elevation, soaring through the air before crashing down across Speed Wright's chest with a picture-perfect crossbody that flattens the villain to the canvas as the crowd roars its approval for the high-flying maneuver.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

77 77

Icy Hot springs off the ropes with explosive energy, leaping high to catch Speed Wright's head between their thighs, then whips backward in a spectacular spiral that sends the heel crashing across the canvas as the crowd erupts in approval of the high-flying counter!


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

grapple -15%
Added by Hurricanrana
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power -15%
Added by Bulldog
49 48

Speed Wright catches Icy Hot off-guard with a technically precise snap suplex, wrapping their arms around the waist before explosively bridging backward and spiking Icy Hot's shoulders into the canvas. The crowd boos as Speed Wright smirks while Icy Hot arches in pain, clutching their back from the crisp, calculated maneuver.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed -15%
Added by Shoulder Tackle
speed +5%
Added by Snap Suplex
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

84 99

Icy Hot scales to the top rope with purpose, measuring the dazed Speed Wright below before launching into a picture-perfect diving forearm that connects flush with the heel's jaw, sending him crashing to the canvas as the crowd erupts in approval of the high-flying justice.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

99 91

Speed Wright suddenly whips around with a vicious spinning backfist, the cheap shot catching Icy Hot flush across the jaw while the referee's back is turned. The crowd erupts in boos as Icy Hot crumples to the canvas, stunned by the underhanded strike, while Speed Wright smirks and feigns innocence.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

115 86

Speed Wright suddenly pivots and whips around with blinding quickness, their heel cracking across Icy Hot's jaw before the crowd favorite can react, sending them staggering backward as the arena erupts in boos at the opportunistic strike.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

aerial +30%
Added by Frankensteiner
113 138

Icy Hot scales the turnbuckle as the crowd roars, launching into a picture-perfect rotation through the air before crashing down across Speed Wright's chest with devastating precision, the arena exploding as the heel writhes in agony beneath the high-flying heroics.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +45%
Added by Shooting Star Press
123 146

Icy Hot ascends to the top turnbuckle as the exhausted Speed Wright struggles to rise, the crowd roaring in anticipation. With unwavering determination, Icy Hot launches into the air, soaring across the ring before crashing down with a devastating diving headbutt that flattens the despised Speed Wright, leaving both warriors spent but the impact clearly favoring the hero.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

128 91

Speed Wright slithers out to the apron as the exhausted Icy Hot staggers upright, then springs off the ropes with lightning-quick precision, whipping their boot across the back of Icy Hot's skull with a vicious enzuigiri that echoes through the arena, dropping the fan favorite face-first to the canvas as the crowd erupts in furious boos at the cowardly strike.

Speed Wright and Icy Hot collide with , but the impact sends both crashing to the canvas in a heap of exhausted bodies. Neither competitor moves as the referee checks on them, the arena falling into stunned silence at the brutal double-knockout that leaves no victor standing.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.