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Mar 0002

Early

Crossbody


aerial 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

81 64

The Rockstar sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches David the Merman square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Crossbody


aerial 100%
64 72

David the Merman launches off the ropes with a picture-perfect crossbody, catching The Rockstar completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of The Rockstar's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Punches


brawl 100%
73 71

The Rockstar springs off the ropes with incredible athleticism, leaping high to catch David the Merman's head between their thighs before whipping backward through the air, sending the startled heel crashing across the canvas with a picture-perfect hurricanrana as the crowd erupts in approval of the spectacular aerial display.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Dropkick


aerial 125%
93 90

The Rockstar scales the turnbuckles as the crowd roars, launching into a perfect diving forearm that crashes into David the Merman's jaw with pinpoint accuracy. The cowardly heel crumples to the mat, clutching his face as The Rockstar lands gracefully, feeding off the audience's thunderous approval while David the Merman rolls toward the ropes in desperate retreat.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

67 83

David the Merman scales the turnbuckle as The Rockstar struggles to his feet, timing the moment perfectly before launching into a soaring diving forearm that crashes into The Rockstar's jaw, sending the fan favorite crashing to the canvas as the crowd erupts in boos at the opportunistic aerial assault.


Mid

Dropkick


aerial 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

101 82

The Rockstar launches into the air with picture-perfect form, both feet connecting flush with David the Merman's jaw in a spectacular dropkick that sends the villain crashing hard to the canvas as the crowd roars its approval for the high-flying display of athleticism.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

speed -35%
Added by Big Boot
Late

Top Rope Splash


aerial 150%
76 108

David the Merman scales the turnbuckles with malicious intent, taunting the crowd as the exhausted The Rockstar lies helpless below. Launching into a picture-perfect splash, David the Merman crashes down with devastating aerial precision, driving every ounce of air from The Rockstar's lungs as the referee counts and the arena erupts in furious boos.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Lariat


brawl 150%
105 107

David the Merman viciously swings their arm like a steel bar across The Rockstar's throat, the brutal lariat turning the exhausted hero inside-out as the crowd erupts in boos, The Rockstar crashing hard to the mat clutching their neck while David the Merman sneers with malicious satisfaction.


Late

Top Rope Splash


aerial 150%
aerial +45%
Added by Shooting Star Press
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

158 92

The Rockstar scales the turnbuckles as the exhausted David the Merman struggles to rise, the crowd roaring in anticipation. Launching skyward with incredible height, The Rockstar soars through the air and crashes down with a picture-perfect splash, driving every ounce of air from David the Merman's lungs as the arena erupts in thunderous cheers.

The Rockstar ascends to the top rope, steadies himself as the crowd roars, and launches into the air with Stage Dive, crashing down onto David the Merman with devastating precision. The impact echoes through the arena as David the Merman lies motionless, and The Rockstar hooks the leg for the three-count, the referee's hand slapping the mat as justice is served.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.