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Apr 0001

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

65 37

BEEF BIGSWELL suddenly drops down and rolls through General Gene's legs with surprising quickness, hooking both legs for the sunset flip! The crowd boos as the heel uses their fresh speed advantage to catch the face off-guard, stacking General Gene's shoulders to the mat in one fluid motion before the referee slides in to count!


Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

81 49

BEEF BIGSWELL springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches General Gene completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power +30%
Added by Bearhug
56 78

General Gene charges across the ring with tremendous force, building momentum before leveling BEEF BIGSWELL with a devastating shoulder tackle that sends the heel crashing to the mat. The arena erupts as General Gene stands tall, flexing with authority while BEEF BIGSWELL writhes on the canvas, clearly rattled by the raw power display early in this contest.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial -15%
Added by Shoulder Tackle
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

brawl -15%
Added by Bulldog
70 65

BEEF BIGSWELL scales the turnbuckle as General Gene struggles to his feet, timing the moment perfectly before launching into a soaring diving forearm that crashes into General Gene's jaw, sending the fan favorite crashing to the canvas as the crowd erupts in boos at the opportunistic aerial assault.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

82 75

BEEF BIGSWELL hooks General Gene and hoists them up, falling backward with devastating force while launching the fan-favorite through the air. General Gene crashes hard onto the mat, the impact echoing throughout the arena as BEEF BIGSWELL smirks arrogantly from their back, drawing venomous boos from the crowd who watch their hero writhe in pain.


Mid

Dropkick


aerial 125%
aerial -35%
Added by Gorilla Press
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

63 78

General Gene methodically applies the arm wringer with textbook precision, twisting BEEF BIGSWELL's limb at calculated angles while maintaining perfect control of the hold. The crowd cheers as the technical master systematically wrenches the shoulder joint, forcing the protesting heel to grimace and frantically search for an escape that won't come, each rotation drawing louder approval from the appreciative audience.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

88 85

BEEF BIGSWELL scales the turnbuckles with deliberate arrogance, soaking in the crowd's hatred as the exhausted General Gene lies helpless below. Launching himself recklessly from the top rope, BEEF BIGSWELL crashes down skull-first into General Gene's chest with a devastating diving headbutt, drawing boos as both wrestlers writhe in pain from the high-risk maneuver.

BEEF BIGSWELL hoists the defiant General Gene onto their shoulders, ignoring the crowd's desperate pleas, and drives them skull-first into the canvas with a sickening Iron Curtain that echoes through the arena. General Gene crumples lifelessly as boos rain down on the victorious villain standing over their conquered opponent.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.