← Back to history

Mar 0004

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

85 63

Power Ball catches Corey Feldman trying to escape to the corner and wraps both arms around the midsection, squeezing with raw intensity as the heel gasps for air and desperately claws at the face's shoulders. The crowd roars its approval as Power Ball lifts Corey Feldman off the canvas, shaking violently while maintaining the crushing grip, forcing pained groans from the villain.


Early

Body Slam


power 100%
power +30%
Added by Bearhug
Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
109 90

Power Ball catches the opportunistic Corey Feldman attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as Corey Feldman arches their back in pain, the devastating impact leaving them gasping on the mat while Power Ball stands tall.


Early

Punches


brawl 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

85 73

Power Ball unleashes a furious barrage of right hands, backing Corey Feldman into the corner as the crowd roars with approval. The heel desperately tries to cover up, but Power Ball's relentless strikes connect cleanly, snapping Corey Feldman's head back with each brutal impact until the official steps in to break it up.


Mid

Headbutt


brawl 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

106 63

Power Ball has had enough of Corey Feldman's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Corey Feldman square on the forehead, snapping their head back violently as the crowd roars its approval. Corey Feldman staggers backward, dazed and disoriented, while Power Ball shakes off the impact and stands tall, ready to


Mid

Power Slam


power 125%
power -35%
Added by Spinning Heel Kick
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

76 76

Corey Feldman springs to the top rope with surprising agility, leaping off to catch Power Ball's head between their legs, then flips backward with technical precision to plant the beloved competitor headfirst into the canvas with a devastating Frankensteiner. The crowd erupts in boos as Corey Feldman sneers arrogantly while Power Ball writhes on the mat, clutching their neck.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial +30%
Added by Frankensteiner
102 113

Corey Feldman scales the turnbuckle while Power Ball struggles to his feet, then launches into a picture-perfect diving forearm that crashes into the fan favorite's jaw, drawing loud boos as Power Ball crumples to the canvas from the opportunistic aerial assault.


Late

Vertical Suplex


power 150%
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

126 101

Power Ball digs deep into their reserves, hoisting the exhausted Corey Feldman high into the air with a thunderous vertical suplex, holding them suspended for several seconds as the crowd roars its approval before driving them down with devastating force, the ring shaking from the impact as Corey Feldman crumples in agony.

Power Ball catches Corey Feldman rushing in and unleashes Lucky Numbers, the devastating strike connecting flush with Corey Feldman's jaw! The crowd erupts as Corey Feldman crumples to the canvas, completely unconscious, and Power Ball hooks the leg for the three-count victory.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.