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Sep 0001

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Body Slam


power 100%
47 53

Dennis Nelson hoists the protesting Jeffrey Epstein high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves Jeffrey Epstein arching their back in pain.


Early

Punches


brawl 100%
Early

Punches


brawl 100%
brawl -15%
Added by Hammerlock
65 40

Jeffrey Epstein backs Dennis Nelson into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Dennis Nelson's head back before Jeffrey Epstein smirks at the jeering audience.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Backdrop Suplex


grapple 100%
59 43

Jeffrey Epstein backs Dennis Nelson into the corner with a flurry of vicious forearm strikes, each blow landing with brutal street-fight intensity as the crowd voices their disapproval. The heel unleashes a relentless barrage of rough, unforgiving shots that stagger the fan favorite, leaving Dennis Nelson slumped against the turnbuckles.


Mid

Boston Crab


grapple 125%
Mid

Corner Splash


speed 125%
speed -15%
Added by Forearm Strikes
65 40

Jeffrey Epstein methodically wrenches back on the Boston Crab, applying textbook technical pressure as Dennis Nelson claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on Dennis Nelson's spine while the crowd rallies behind the suffering babyface. Jeffrey Epstein smirks at the anguished cries, maintaining perfect form on the submission hold.


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
65 54

Jeffrey Epstein whips Dennis Nelson into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. Dennis Nelson crumples to the mat, gasping for air as Jeffrey Epstein backs away with a smug grin, soaking in the boos.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Headbutt


brawl 125%
75 59

Jeffrey Epstein catches Dennis Nelson charging in and viciously drives a boot straight into their jaw, the brutal strike echoing through the arena as Dennis Nelson crumples to the mat. The crowd erupts in boos as Jeffrey Epstein sneers, standing over their fallen opponent with ruthless satisfaction.

Jeffrey Epstein wrenches back on the Kid Toucher, grinding Dennis Nelson's joints with sadistic precision as the arena erupts in boos. The valiant Dennis Nelson refuses to tap, face contorted in agony, but Jeffrey Epstein applies even more torque until Dennis Nelson's hand finally slaps the mat in defeat.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.