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Nov 0003

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Body Slam


power 100%
79 84

Power Ball catches the opportunistic STICKY GREEN attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as STICKY GREEN arches their back in pain, the devastating impact leaving them gasping on the mat while Power Ball stands tall.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

81 85

Power Ball catches STICKY GREEN trying to escape to the corner and wraps both arms around the midsection, squeezing with raw intensity as the heel gasps for air and desperately claws at the face's shoulders. The crowd roars its approval as Power Ball lifts STICKY GREEN off the canvas, shaking violently while maintaining the crushing grip, forcing pained groans from the villain.


Early

Backdrop Suplex


grapple 100%
Early

Punches


brawl 100%
brawl -15%
Added by Hammerlock
90 72

STICKY GREEN locks in a technically precise waistlock, wrenching Power Ball off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as Power Ball grimaces from the impact.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Headbutt


brawl 125%
103 106

Power Ball has had enough of STICKY GREEN's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as STICKY GREEN staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.


Mid

Headbutt


brawl 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

110 97

STICKY GREEN takes a cheap shot, stepping in close and cracking Power Ball right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Power Ball staggers backward, momentarily dazed and clutching his forehead while STICKY GREEN smirks at the damage done.


Mid

Boston Crab


grapple 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

113 102

STICKY GREEN wrenches back on the Boston Crab with technical precision, grinding Power Ball's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize Power Ball's suffering, drawing anguished groans from the trapped babyface.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

113 125

Power Ball hoists the exhausted STICKY GREEN across his shoulders and wrenches back hard on the Torture Rack, bending the spine with devastating power as the crowd roars its approval. STICKY GREEN screams in agony, flailing helplessly while trapped in the punishing submission hold.


Late

DDT


grapple 150%
Late

Lariat


brawl 150%
135 128

STICKY GREEN clutches the exhausted Power Ball's head, wrenching it into position with calculated malice before dropping backward with a technically precise DDT that spikes the fan favorite's skull into the canvas, drawing venomous boos as STICKY GREEN smirks at the devastated crowd.


Late

Lariat


brawl 150%
Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

132 105

STICKY GREEN viciously swings their arm like a steel bar across Power Ball's throat, the brutal lariat turning the exhausted hero inside-out as the crowd erupts in boos, Power Ball crashing hard to the mat clutching their neck while STICKY GREEN sneers with malicious satisfaction.

STICKY GREEN wrenches back on the Full Stop, twisting Power Ball's body at an unnatural angle as the crowd roars in protest. Power Ball fights valiantly but finally taps out desperately, and STICKY GREEN refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.