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Sep 0003

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Punches


brawl 100%
61 65

Thunder Nipps unleashes a furious barrage of right hands, backing Speed Wright into the corner as the crowd roars with approval. The heel desperately tries to cover up, but Thunder Nipps's relentless strikes connect cleanly, snapping Speed Wright's head back with each brutal impact until the official steps in to break it up.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed +5%
Added by Snap Suplex
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

77 59

Speed Wright suddenly ducks beneath Thunder Nipps's collar-and-elbow attempt, using his quick hands to grab the tights for leverage as he rolls backward through the legs and flips Thunder Nipps over into a pin, drawing loud boos from the crowd who clearly saw the illegal assist.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed -15%
Added by Forearm Strikes
speed +5%
Added by Snap Suplex
Early

Body Slam


power 100%
68 74

Thunder Nipps hoists the protesting Speed Wright high overhead with raw power, holding them aloft as the crowd roars its approval, before driving them down hard into the canvas with a thunderous body slam that shakes the ring and leaves the heel writhing in pain.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed +5%
Added by Snap Suplex
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -15%
Added by Bulldog
90 65

Speed Wright suddenly whips around with a vicious spinning backfist, the cheap shot catching Thunder Nipps flush across the jaw while the referee's back is turned. The crowd erupts in boos as Thunder Nipps crumples to the canvas, stunned by the underhanded strike, while Speed Wright smirks and feigns innocence.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

69 85

Thunder Nipps hoists Speed Wright high overhead in a devastating gorilla press, the crowd roaring its approval as the face showcases raw power. Thunder Nipps holds the struggling heel aloft for several seconds before slamming Speed Wright thunderously to the mat, the impact reverberating throughout the arena as Speed Wright writhes in pain.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Mid

Power Slam


power 125%
115 93

Speed Wright explodes with lightning-quick rotation, their heel cracking viciously across Thunder Nipps's jaw before the hero can react, sending them sprawling to the canvas as jeers rain down from the disgusted crowd.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +50%
Added by Rolling Elbow
128 67

Speed Wright slides out of the ring and springs back off the middle rope with lightning-fast precision, cracking an enzuigiri across Thunder Nipps's skull that echoes through the arena. The exhausted Thunder Nipps crumples to the mat as the crowd erupts in disapproval, while Speed Wright sneers at the downed opponent, capitalizing on a moment of desperation with cowardly quickness.


Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
speed +40%
Added by Springboard Enzuigiri
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

179 85

Speed Wright catches Thunder Nipps stumbling forward exhausted and suddenly springs up with lightning-quick precision, their boot smashing clean into Thunder Nipps's jaw with a devastating Super Kick that echoes through the arena, sending the fan favorite crashing to the mat as the crowd erupts in furious boos at the opportunistic strike.

Speed Wright catches Thunder Nipps off guard with a vicious Speed of Sound, the devastating strike connecting flush with Thunder Nipps's jaw and sending them crashing to the canvas in a heap. The crowd erupts in boos as the referee counts three, cementing Speed Wright's brutal victory.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.