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May 0003

Early

Backdrop Suplex


grapple 100%
Early

Kicks


speed 100%
85 70

Paco Guerrero Sr clinches Jimmy Fukka from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Jimmy Fukka overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

77 75

Paco Guerrero Sr catches Jimmy Fukka's arm and wrenches it behind their back with technical precision, applying a textbook hammerlock while the crowd boos the methodical assault. The heel cranks the hold tighter, forcing Jimmy Fukka to grimace in pain as Paco Guerrero Sr uses superior grappling skill to control the early exchange completely.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
Early

Punches


brawl 100%
brawl -15%
Added by Hammerlock
90 45

Paco Guerrero Sr sneaks behind the unsuspecting Jimmy Fukka and viciously locks in a sleeper hold, wrenching back with malicious intent as the crowd boos thunderously. Before Jimmy Fukka can mount a defense, Paco Guerrero Sr hoists them up and brutally drives them into the canvas with a powerful slam, the impact echoing throughout the arena.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

76 78

Jimmy Fukka leaps onto Paco Guerrero Sr's shoulders with incredible agility, wrapping their legs around the heel's head before violently snapping backward through a picture-perfect Frankensteiner that sends Paco Guerrero Sr crashing headfirst into the canvas, drawing a thunderous roar from the crowd as the calculated aerial maneuver leaves the villain dazed and struggling to recover.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Dropkick


aerial 125%
aerial +30%
Added by Frankensteiner
103 129

Jimmy Fukka launches himself skyward with incredible elevation, his boots connecting perfectly with Paco Guerrero Sr's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as Paco Guerrero Sr clutches his face in pain, rolling toward the ropes while Jimmy Fukka kips up to his feet.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Corner Splash


speed 125%
98 88

Paco Guerrero Sr methodically wrenches Jimmy Fukka's arm with textbook technical precision, twisting the joint at a cruel angle while the crowd boos the deliberate infliction of pain. The heel adds insult to injury by taunting the suffering Jimmy Fukka, applying extra torque with a smug grin.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Top Rope Splash


aerial 150%
91 125

Jimmy Fukka ascends to the top turnbuckle as the exhausted Paco Guerrero Sr writhes below, then launches into a picture-perfect splash from the heavens, crashing down with full body impact as the crowd erupts in thunderous approval while Paco Guerrero Sr convulses from the devastating high-flying assault.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

aerial -35%
Added by Torture Rack
106 79

Paco Guerrero Sr hooks Jimmy Fukka's leg with technical precision, lifting the exhausted competitor up and over with a textbook Fisherman Suplex that bridges into a near-fall, drawing boos from the crowd as the heel exploits Jimmy Fukka's fatigue with ruthless efficiency.

Paco Guerrero Sr wrenches back on the Blatino Heat, twisting Jimmy Fukka's body at an unnatural angle as the crowd roars in protest. Jimmy Fukka fights valiantly but finally taps out desperately, and Paco Guerrero Sr refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.