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Jul 0004

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Punches


brawl 100%
73 30

Kurt Kross backs Kenneth Wilson into the corner and unleashes a furious barrage of stiff forearm strikes, each shot snapping the head back as the crowd roars its approval. The relentless brawling assault leaves Kenneth Wilson slumped against the turnbuckles, desperately trying to cover up as Kurt Kross lands one final thunderous forearm that echoes throughout the arena.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Body Slam


power 100%
47 40

Kurt Kross explodes across the ring with lightning speed, hooking Kenneth Wilson's head in a flash before the heel can react, then plants them face-first into the canvas with a rapid-fire bulldog that electrifies the crowd with thunderous cheers as Kenneth Wilson clutches their face in pain.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Kicks


speed 100%
81 52

Kurt Kross expertly captures Kenneth Wilson's arm and wrenches it behind in a textbook hammerlock, the technical precision drawing appreciative cheers from the crowd as the heel grimaces and tries to squirm free, but Kurt Kross's hold remains locked tight, controlling the early pace.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Power Slam


power 125%
93 50

Kurt Kross catches the retreating Kenneth Wilson with a thunderous big boot straight to the jaw, the impact echoing through the arena as the heel crumples to the mat, drawing roars of approval from the crowd who've been waiting to see justice delivered.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

Mid

Headbutt


brawl 125%
87 38

Kurt Kross suddenly pivots and whips around with a lightning-quick spinning backfist that cracks across Kenneth Wilson's jaw, the sharp strike echoing through the arena as the crowd roars in approval. The cowardly heel stumbles backward, clutching their face, while Kurt Kross stands ready, fists clenched.

Kurt Kross cuts off Kenneth Wilson's desperate comeback attempt with a thunderous Skull & Krossbones, the devastating strike connecting flush and sending the heel crashing to the canvas in a heap as the crowd erupts in approval, the referee counting the decisive three-count victory.

Winner Loser
5 0

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.