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Mar 0004

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Punches


brawl 100%
80 89

Jeffrey Epstein backs Grinnin Ed Baker into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until Grinnin Ed Baker slumps against the turnbuckles.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Hammerlock
107 67

Grinnin Ed Baker catches Jeffrey Epstein trying to retreat and locks in a tight sleeper hold, the crowd roaring its approval as the cowardly heel flails desperately. Using impressive power, Grinnin Ed Baker lifts Jeffrey Epstein high into the air while maintaining the choke, then drives them down hard with a devastating slam that echoes through the arena, leaving Jeffrey Epstein gasping on the mat.


Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Forearm Strikes
Early

Backdrop Suplex


grapple 100%
76 89

Jeffrey Epstein cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump Grinnin Ed Baker squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

102 102

Jeffrey Epstein cuts off Grinnin Ed Baker's momentum with a vicious big boot, planting their sole directly into Grinnin Ed Baker's face with brutal street-fight intensity. The sickening thud echoes through the arena as Grinnin Ed Baker crumples to the mat, drawing furious boos from the crowd witnessing the callous assault.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
111 65

Grinnin Ed Baker catches the charging Jeffrey Epstein mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as Jeffrey Epstein writhes in pain from the devastating impact.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Boston Crab


grapple 125%
102 111

Jeffrey Epstein methodically traps Grinnin Ed Baker's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. Grinnin Ed Baker grimaces in agony, clawing desperately toward the ropes while Jeffrey Epstein wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

Late

DDT


grapple 150%
104 134

Jeffrey Epstein hooks Grinnin Ed Baker's head with calculated precision, wrenching the hold tighter as the exhausted fan-favorite struggles to counter. With textbook technique, the heel drops straight down, drilling Grinnin Ed Baker's skull into the canvas with a perfectly executed DDT that draws venomous boos from the capacity crowd.


Late

Lariat


brawl 150%
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

brawl -35%
Added by Camel Clutch
56 85

Jeffrey Epstein spins with vicious intent, nearly decapitating the exhausted Grinnin Ed Baker with a brutal discus clothesline that echoes throughout the arena. The crowd erupts in boos as Grinnin Ed Baker crumples to the mat, clutching their throat while Jeffrey Epstein stands over them with a sadistic smirk, having nearly taken their head off with the ruthless strike.

Jeffrey Epstein wrenches back on Kid Toucher, applying maximum torque as Grinnin Ed Baker writhes in agony, refusing to submit until consciousness fades and the referee calls for the bell, the heel celebrating with sadistic satisfaction while the crowd erupts in furious boos.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.